Sudoku

Never once a guess.

Three hundred puzzles a book, two to a page, in print large enough to pencil candidates into. Every one of them has exactly one answer, and every one can be reasoned to the end.

537 615 986 863 431 726 628 419 587 985
Two to a page, 8.5 × 11
The grading

Difficulty is the hardest move it needs

Most puzzle books grade by clue count, which tells you almost nothing — a 24-clue puzzle can collapse to singles, and a 30-clue one can need an X-wing. Ours are graded by the hardest named technique the puzzle actually forces you onto, and the clue count has to land in the band as well. Both, every time, or the puzzle is not used.

Sudoku difficulty levels
LevelCluesHardest technique it may needWhat you end up doing
Easy36–45Naked singleCross-hatching. No pencil marks.
Medium30–35Hidden single, locked candidates, naked pairLight note-taking.
Hard22–28Hidden pair, naked triple, X-wing, swordfishFull candidate lists.
Expert17–26XY-wing, simple colouring, forcing chainsMulti-step what-if branching.

Every book also carries a rules page and a plain-English glossary of the techniques it can ask for — so a level you have not reached yet is a thing to learn rather than a wall.

See every technique explained, with a picture of each →

What cannot happen

Three defects you will not find

1

Two valid answers

The classic defect in cheap puzzle books. Ours carve clues away one at a time and put a clue straight back unless exactly one solution survives — so there is never a moment when an ambiguous puzzle exists to be printed.

2

A point where you must guess

A puzzle is only accepted once a solver that knows nothing but human techniques has finished it. If it cannot, the grid is discarded — no puzzle in any book needs a coin flip.

3

The same grid twice

Sudoku grids can be relabelled and rotated into millions of disguises of each other. Every grid is reduced to a canonical form before it goes in, so a book of 300 is 300 genuinely different puzzles.

Beyond the classic

Five kinds, same guarantees

A variant changes the regions, not the standard. Uniqueness, the technique ladder and the no-guessing rule all carry over untouched — and each kind gets its own clue bands and its own rules page, because “box/line reduction” is not what a jigsaw solver calls it.

Sudoku variants
ClassicRows, columns, nine 3×3 boxes.
Diagonal (X-sudoku)Classic, plus both long diagonals — shaded on the page.
Windoku (Hyper)Classic, plus four 3×3 windows inset by one cell.
Jigsaw (Irregular)Nine irregular regions, drawn fresh for every puzzle.
Samurai (Gattai-5)Five 9×9 grids overlapping at the corners. 369 cells.
The series

Sudoku, volumes one to four

Paperback, 8.5 × 11 inches. 300 puzzles at the level on the cover, plus 16 more to finish on — and the full answer key in the back.

The cover of 300 Easy Sudoku Puzzles, volume one

300 Easy Sudoku Puzzles

36–45 cluesNo pencil marks

Singles and cross-hatching all the way through, then 16 medium puzzles at the end for when easy stops being enough.

The cover of 300 Medium Sudoku Puzzles, volume two

300 Medium Sudoku Puzzles

30–35 cluesLight notes

Hidden singles, locked candidates and naked pairs — the level most people settle at. 16 hard ones to close.

The cover of 300 Hard Sudoku Puzzles, volume three

300 Hard Sudoku Puzzles

22–28 cluesFull candidates

X-wings and swordfish, with 16 expert puzzles at the back. Still no guessing — that rule does not bend at the top.

The cover of 300 Expert Sudoku Puzzles, volume four

300 Expert Sudoku Puzzles

23–26 cluesWhat-if chains

XY-wings, colouring and forcing chains, then 16 bonus variants to finish — a samurai, a diagonal, a windoku and a jigsaw at every level.

Free sudoku to print, every level

Six from each book, with their answers, so you can find your level before you buy a book of three hundred at the wrong one.