How to solve sudoku

How to solve sudoku, step by step

Every step our books ask for, from the rules to the expert chains, each with a picture of it working and the explanation from the how-to-play pages of the books themselves. Start at the top; each level only adds steps to the ones before it.

A sudoku grid with one row, one column and one box filled in, each holding 1 to 9 once.
Easy

The rules

Every row, every column and every 3×3 box holds 1 to 9, once each. That is the whole game – the rest is how you work out where.

Fill the grid so that every row, every column and every 3×3 box holds the digits 1 to 9 exactly once. The digits printed at the start are fixed. Every puzzle in the books has exactly one way to finish, and it can be reached by reasoning from what is on the page.

Practise it: six free easy puzzles →

A sudoku grid where the row, column and box of the centre square hold 1 to 8, so it must be 9.
Easy

Naked single

Look along the row, down the column and around the box of an empty square. Here 1 to 8 are all taken, so it can only be 9.

A cell with one candidate left: the other eight digits already appear in its row, its column or its box, so the survivor goes in. A full house is the same thing the other way round – a unit with one empty cell, where you count 1 to 9 and write in the one that is missing.

Practise it: six free easy puzzles →

Cross-hatching in a sudoku box: lines from four 5s rule out all but one square, which takes the 5.
Medium

Hidden single

Pick a box and a digit. The 5s in the rows and columns around this box rule out every square in it but one, so the 5 goes there.

A digit with one place left in a row, column or box. The cell may still look busy – several digits could go in it – but nowhere else in that group can take this one. Cross-hatching is how you find them: take a digit, look at where it already sits in the neighbouring groups, and rule its rows and columns across the one you are working on until a single square is left.

Practise it: six free medium puzzles →

A box where 3 fits only in two squares on one row, so 3 is crossed off the rest of that row.
Medium

Pointing pair

In this box, 3 fits only in the middle row. So whichever square takes it, no other square along that row can be 3.

Pointing: where a digit's only remaining places in a box all sit on one row or column, it must go somewhere along that line, so strike it from the rest of the line outside the box. Claiming is the reverse – where a digit's only places along a line all sit inside one box, strike it from the rest of that box.

Practise it: six free medium puzzles →

A sudoku row where two squares hold only 2 and 7, so 2 and 7 are crossed off the other squares.
Medium

Naked pair

Two squares in this row can only be 2 or 7, so between them they use both. Cross 2 and 7 off everywhere else in the row.

Two cells in the same unit holding the same two candidates and nothing else – say 2 and 7, twice over. Between them they will use both digits, in one order or the other, so neither can appear anywhere else in that unit.

Practise it: six free medium puzzles →

A sudoku row where 1 and 6 fit only two squares, so their other candidates are rubbed out.
Hard

Hidden pair

1 and 6 fit in only two squares of this row, so those squares must be 1 and 6. Rub out everything else in them.

Two digits in a unit whose only remaining places are the same two cells. Those cells must take them, so every other candidate in the two can be cleared out. It is the naked pair from the other side, and easy to miss because the cells look crowded until you empty them.

Practise it: six free hard puzzles →

A sudoku row where three squares hold only 1, 4 and 9 between them, so those are struck elsewhere.
Hard

Naked triple

Three squares in this row share just three candidates between them: 1, 4 and 9. Those digits are theirs, so strike them from the rest.

Three cells in a unit whose candidates, taken together, come to just three digits. No cell needs all three itself – two will do – but between them the three cells use all three digits, so no other cell in the unit can hold any of them.

Practise it: six free hard puzzles →

An X-Wing: in two rows the 5s sit on the same two columns, so 5 is struck from the rest of those columns.
Hard

X-Wing

In two rows, 5 fits only in the same two columns – the corners of a rectangle. It takes two opposite corners, so strike 5 from the rest of both columns.

One digit, two rows, and in both rows its only places are the same two columns – the four corners of a rectangle. The digit takes opposite corners whichever way it falls, so both columns are spoken for and it can be struck from the rest of them. It works with rows and columns swapped as well.

Practise it: six free hard puzzles →

A swordfish: three rows whose 3s sit in the same three columns, so 3 is struck elsewhere in them.
Hard

Swordfish

Across three rows, 3 is confined to the same three columns, so those rows use up every column's 3. Strike 3 from the rest of the columns.

An X-Wing stretched over three lines instead of two. A digit confined to the same three columns across three rows must use all three columns between them, so it can be struck from those columns everywhere else. Worth looking for once the pairs and triples have run out.

Practise it: six free hard puzzles →

An XY-Wing: a pivot of 4 or 7 and two pincers holding 9, so the square both pincers see loses 9.
Expert

XY-Wing

The pivot is 4 or 7. Either way one of its pincers becomes 9 – so the square both pincers can see cannot be 9.

Three cells of two candidates each: a pivot holding A and B, and two pincers that can both see the pivot, holding A and C, and B and C. Whichever the pivot turns out to be, one pincer is forced to C – so no cell that can see both pincers can be C.

Practise it: six free expert puzzles →

Simple colouring of the 6s: two colours along linked squares, and a square that sees both loses 6.
Expert

Simple colouring

Colour the 6s that come in pairs, alternating along the links. One colour is right – and this square sees both, so it cannot be 6.

Take one digit. Wherever it has only two homes left in some unit, one of those two is true and the other is false – so mark them with opposite colours, and follow the links from cell to cell colouring as you go. Exactly one colour is the true one. Two things follow: if a colour turns up twice in the same unit it cannot be the true one, so every cell of that colour loses the digit; and any cell that can see both colours loses it too, because one of the two it sees will hold it. Nothing is assumed and nothing has to be unwound – it is bookkeeping over links already on the page.

Practise it: six free expert puzzles →

Three hundred puzzles to practise on

Each of our large print books explains the steps its level needs, with the answers to every puzzle in the back.

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